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Laser (E) Fires an intense beam of light at a target, dealing damage and blinding all in the area for 9 seconds. Deals precise damage. Level 1 - 80 damage, 10% miss. Level 2 - 160 damage, 15% miss. Level 3 - 240 damage, 20% miss. Level 4 - 320 damage, 25% miss. Mana Cost: 95/120/145/170 Cooldown: 14 seconds | |||
Heat Seeking Missile (T) The Tinker fires a rocket at the nearest visible enemy hero. Range of 2500. Level 1 - 100 damage. Level 2 - 175 damage. Level 3 - 250 damage, 2 targets. Level 4 - 325 damage, 2 targets. Mana Cost: 120/140/160/180 Cooldown: 25 seconds | |||
March of the Machines (C) Calls in hordes of robotic goblins to destroy your enemies. Level 1 - 16 damage/goblin. Level 2 - 24 damage/goblin. Level 3 - 32 damage/goblin. Level 4 - 40 damage/goblin. Mana Cost: 145/150/165/190 Cooldown: 35 seconds | |||
Rearm (R) Instantly reloads the Tinker`s weapons. Level 1 - 3 seconds to rearm. Level 2 - 2 seconds to rearm. Level 3 - 1 second to rearm. Mana Cost: 150/250/350 Cooldown: 3/2/1 sec the guide BOUSH THE TINKER Tinker should aim to get Bottle early in order to have control of the runes and it gives him nice regen for spamming his nukes. BoT is obviously a must, with the ability to teleport anywhere, anytime, making Tinker hard to stop from farming and ganking. Linken’s make Tinker immune to most targeted spells, and Guinsoo is obtained for more mana and regen, which Tinker needs badly due to the hefty mana cost of rearming. Finish off with Manta for the speed push. Linken’s, Manta, and Guinsoo maybe obtained in any order. Get Skadi to beef up your images if the game lasts any longer. |
Monday, July 27, 2009
Boush - The Tinker
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