Monday, July 27, 2009

warcraft 3 FROZEN THRONE



any months have passed since Archimonde and the Burning Legion were defeated at the Battle of Mount Hyjal...

The stalwart night elves, led by the Arch Druid, Furion Stormrage and the Priestess Tyrande Whisperwind, have vanished back into the shadows of Ashenvale Forest - intent to heal the ancient lands that were scarred by the Legion's vile corruption.

The battle-weary orcish Horde, led by the idealistic Warchief, Thrall, has settled in the harsh, eastern hills of the Kalimdor Barrens. Finally able to claim a homeland of their own, the orcs work tirelessly to found and protect their new nation of Durotar.

The human survivors of Lordaeron, under the command of the Sorceress, Jaina Proudmoore, have also settled along the eastern coast of the Barrens. The island citadel of Theramore was erected to safeguard the last, rag-tag remnants of the failing human Alliance.

...And Arthas, the newly crowned King of Lordaeron, has driven the undead Scourge to eradicate the last vestiges of resistance to his iron rule. His kingdom - the once proud bastion of human might and nobility - has become a plagued realm of death and sorrow. Now, driven by haunting visions of the Frozen Throne of Icecrown, Arthas plans to tighten his grip over the rest of the world.

* * *

...Still, one dark soul still remains at large...

For in some shadowed corner of the world, the wayward creature known as Illidan Stormrage plots... and awaits...

Azgalor - Pit Lord


Azgalor - Pit Lord
Azgalor - Pit Lord
Range: 100 | Move Speed: 305
Primary: STR
Str: 25 + 2.6 | Agi: 12 + 1.3 | Int: 17 + 2.6
Damage: 62 - 68 | HP: 625 | Mana: 221
HP Regen: 1 | Mana Regen: 0.69
Attack Speed: 1.52 | Armor: 4
One of the many regents of Lord Archimonde who became stranded on the physical plane after the Legion fell in Kalimdor, the devil Azgalor's love of destruction allowed him to accept the Lich King's invitation to help lead the Scourge in conquest with few regrets. After all, this PitLord is happiest when he conjures fire to scour his opponents from above, roasting them slowly as the dead literally explode from beneath their feet. With such hateful power in the hands of a monster such as this, it's no wonder he inspires so much terror as he roams across the battlefield.
FirestormFirestorm (F)
Calls down 6 waves of fire that damage enemy units in an area. Each wave deals initial damage and then burns enemies for 2 seconds.
Level 1 - 25 wave damage, 5 dps
Level 2 - 40 wave damage, 10 dps
Level 3 - 55 wave damage, 15 dps
Level 4 - 70 wave damage, 20 dps
Mana Cost: 100/110/120/130
Cooldown: 14 seconds

Pit of MalicePit of Malice (T)
A deadly pit is conjured at target location. Any unit that enters it becomes corrupted with malicious forces and are unable to move for some time.
Level 1 - 1.5 seconds
Level 2 - 2 seconds
Level 3 - 2.5 seconds
Level 4 - 3 seconds
Mana Cost: 100/115/130/145
Cooldown: 24/21/18/15 seconds
ExpulsionExpulsion (E)
Ignites the rotten gases of corpses, detonating them to cause damage to any enemy within the explosion radius. Each explosion fuels another until there are no more corpses in the area. Does a ministun on damaged units.
Level 1 - 20 damage per corpse
Level 2 - 40 damage per corpse
Level 3 - 60 damage per corpse
Level 4 - 80 damage per corpse
Mana Cost: 75
Cooldown: 10 seconds
Dark RiftDark Rift (D)
Opens rifts that pass through the netherworld at his present position and a target unit simultaneously. Teleports your hero and nearby allied heroes through the rift.
Level 1 - 6 Second Casting Delay. Buildings only.
Level 2 - 5 Second Casting Delay. Units or Buildings.
Level 3 - 4 Second Casting Delay. Units or Buildings.
Mana Cost: 75/150/225
Cooldown: 180/160/140 seconds

Ish~kafel - Dark Seer

Ish~kafel - Dark Seer
Ish~kafel - Dark Seer
Range: 125 | Move Speed: 305
Primary: INT
Str: 22 + 2.3 | Agi: 12 + 1.2 | Int: 29 + 3.1
Damage: 60 - 66 | HP: 568 | Mana: 377
HP Regen: | Mana Regen:
Attack Speed: | Armor: 5
Thought by some to be among the most cunning and manipulative among the Scourge's varied champions, the dark seer Ish'kafel, living in exile from his people, is also the most secretive, for he speaks to no one but the Lich King himself. His unconventional talents, which lie in augmenting himself and allies with a variety of both defensive and offensive supportive castings, are quite unusual and versatile, often capable of turning the tide of battle before it even starts.
VacuumVacuum (C)
Creates an abyss upon a chosen parameter, pulling in and damaging foes in the area.
Level 1 - 60 Damage, 300 AOE
Level 2 - 120 Damage, 400 AOE
Level 3 - 180 Damage, 500 AOE
Level 4 - 240 Damage, 800 AOE
No longer goes through magic immunity Damage type: magical This ability will interrupt channeling spells and items. Drags units over 0.3 seconds.
Mana Cost: 100/130/160/190
Cooldown: 16

Ion ShellIon Shell (E)
Surrounds a target with energized spellwork, creating a shield that causes damage per second to enemy units who come in contact with it. Lasts 15 seconds
Level 1 - 30 damage per second
Level 2 - 45 damage per second
Level 3 - 60 damage per second
Level 4 - 75 damage per second
Mana Cost: 60/80/100/120
Cooldown: 7
SurgeSurge (R)
Floods a target with excess power, removing most negative buffs from it and giving it maximum speed for brief period of time.
Level 1 - Lasts 3 seconds.
Level 2 - Lasts 4.5 seconds.
Level 3 - Lasts 6 seconds.
Level 4 - Lasts 7.5 seconds.
Mana Cost: 20/30/40/50
Cooldown: 12/11/10/9
Wall of ReplicaWall of Replica (W)
Raises a wall out of pure mana across the landscape. Heroes who attempt to pass through it will have images of themselves emerge from the wall to serve under the Dark Seer until the wall's duration is up. Images take 250% damageand deal 35%.
Level 1 - Lasts 15 seconds.
Level 2 - Lasts 30 seconds.
Level 3 - Lasts 45 seconds.
Mana Cost: 200/300/400
Cooldown: 100
Cast Range: 500/900/1300

Gondar - The Bounty Hunter


Gondar - The Bounty Hunter
Gondar - The Bounty Hunter
Range: 128 | Move Speed: 310
Primary: AGI
Str: 17 + 1.8 | Agi: 21 + 3 | Int: 16 + 1.4
Damage: 45 – 59 | HP: 473 | Mana: 208
HP Regen: 0.76 | Mana Regen: 0.65
Attack Speed: 1.34 | Armor: 4
Gondar is a Draenei that is often called upon for his superior skills. Not much is known about his past, but his capabilities are extraordinary. Some believe he learned from a ninja clan while others say he was born with his amazing abilities. He is able to throw shurikens with extreme accuracy and has the strength to strike down any foe with his two swift blades. His agility is matched by none, and his stealth is inferior only to few. He is interested in the conflict for money alone, and is promised a large reward.
Shuriken TossShuriken Toss (T)
The Bounty Hunter throws a shuriken at a target unit, dealing damage.
Level 1 - 100 damage.
Level 2 - 200 damage.
Level 3 - 250 damage.
Level 4 - 325 damage.
Mana Cost: 90/ 115/ 135/ 155
Cooldown: 10

JinadaJinada (J)
Gives a % chance to evade attacks and 15% chance to deal extra damage.
Level 1 - 5% dodge, 1.25 critical multiplier.
Level 2 - 10% dodge, 1.5 critical multiplier.
Level 3 - 15% dodge, 1.75 critical multiplier.
Level 4 - 20% dodge, 2 critical multiplier.
Mana Cost: N/A
Cooldown: N/A
WindwalkWindwalk (W)
Turn invisible for a period of time. Deals bonus backstab damage.
Level 1 - 30 backstab damage, lasts 15 seconds.
Level 2 - 60 backstab damage, lasts 20 seconds.
Level 3 - 90 backstab damage, lasts 25 seconds.
Level 4 - 120 backstab damage, lasts 30 seconds.
Mana Cost: 50
Cooldown: 25
TrackTrack (R)
Tracks an enemy unit for 90 seconds or until it dies. If you kill a hero, you pawn its head for extra money. Each level decreases the cooldown and increases the cast range. It also gives 20% bonus movement speed to Bounty Hunter
Level 1 - Any hero kill is worth 50 bonus gold, reduces target`s armor by 1.
Level 2 - Any hero kill is worth 100 extra gold, reduces target`s armor by 2.
Level 3 - Any hero kill is worth 150 extra gold, reduces target`s armor by 4.
Mana Cost: 50
Cooldown: 10
the guide
GONDAR THE BOUNTY HUNTER

Bottle is good for Gondar as he will be hunting and ganking his prey early game. It solves his mana problems during that stage. Deso is the cheapest way to increase his damage, and it synergizes well with Track’s armor reduction. BoT allows better chasing. MKB is the next best way to increase his DPS to gear him for the late game.
If the game lasts longer, a Heart should be gotten to increase his HP, followed by Assault Cuirass and/or a second MKB.

Purist Thunderwrath - The Omniknight


Purist Thunderwrath - The Omniknight
Purist Thunderwrath - The Omniknight
Range: 100 | Move Speed: 295
Primary: STR
Str: 20 + 2.65 | Agi: 15 + 1.75 | Int: 17 + 1.8
Damage: 51 – 61 | HP: 530 | Mana: 221
HP Regen: 0.85 | Mana Regen: 0.69
Attack Speed: 1.44 | Armor: 4
A former member of the Order of the Silver Hand, Purist has joined the Sentinel to avenge the death of the Order's leader, Uther the Lightbringer. Trained by Uther himself in the ways of the Paladin, Purist brings the power of the HolyLight to the battlefield. He can purify the souls of allies, harming any nearby Scourge in the process. Able to protect allies from harmful unholy magic, the mere presence of a man of the Holy Light atrophies any nearby enemies. In times of dire need, Purist can call upon God himself to protect him and his allies.
PurificationPurification (R)
Instantly heals a friendly unit and damages all nearby enemy units.
Level 1 - Purifies 90 hit points.
Level 2 - Purifies 180 hit points.
Level 3 - Purifies 270 hit points.
Level 4 - Purifies 360 hit points.
Mana Cost: 100/ 120/ 140/ 160
Cooldown: 12 seconds

RepelRepel (E)
Creates a powerful divine ward that blocks all magic from affecting a target unit.
Level 1 - Lasts 5 seconds.
Level 2 - Lasts 10 seconds.
Level 3 - Lasts 15 seconds.
Level 4 - Lasts 20 seconds.
Mana Cost: 60/ 70/ 80/ 90
Cooldown: 20
Degen AuraDegen Aura (U)
Greatly degenerates the movement capabilities of units that stray too near.
Level 1 - Reduces movement speed by 7%.
Level 2 - Reduces movement speed by 14%.
Level 3 - Reduces movement speed by 21%.
Level 4 - Reduces movement speed by 28%.
Mana Cost: N/A
Cooldown: N/A
Guardian AngelGuardian Angel (G)
Grants all nearby friendly units near physical invulnerability and increases hit point regeneration greatly.
Level 1 - Lasts 5 seconds.
Level 2 - Lasts 7 seconds.
Level 3 - Lasts 9 seconds.
Mana Cost: 125/ 175/ 250
Cooldown: 150
the guide

PURIST THUNDERWRATH THE OMNIKNIGHT*

Omniknight is a support hero. His spells reflect that. Therefore he should get support items. Arcane Ring gives Omniknight a much cheaper source of mana regen than Guinsoo. Necrobook is great for Omniknight, as it synergizes well with Degen Aura, and gives a nice boost in his mana and strength. Mekansm is another great supportive item on Omni. BoT is obtained next so that nobody can escape you, and since he needs to be with his allies always, BoT is pretty important for Omniknight. Radiance further helps

Nortrom - The Silencer


Nortrom - The Silencer
Nortrom - The Silencer
Range: 600 | Move Speed: 290
Primary: INT
Str: 17 + 1.7 | Agi: 16 + 2.1 | Int: 21 + 2.5
Damage: 41 – 63 | HP: 473 | Mana: 273
HP Regen: 0.76 | Mana Regen: 0.85
Attack Speed: 1.47 | Armor: 1
Hailing from the magical community of Quel'Thalas, Nortrom is one of the strongest Elven warriors defending the integrity of the lands. Mastering the ancient art of glaive-throwing, and combining it with the volatile nature of the Blood Elves' arcane magic, he is able to disrupt the magical energies in his enemies. By binding his magical powers to his glaive, he is able to cause damage beyond devastation, gaining intelligence from every kill. Concentrating all his energies, he can cause chaos within his enemies' magical pools, making them unable to cast spells. He is determined to fend off the Scourge and their demon magic until he has breathed his last.
Curse of the SilentCurse of the Silent (C)
Afflicts enemies with the Curse of the Silent. The target will lose 50 HP and 25 mana per second until it casts a spell.
Level 1 - Lasts 2 seconds.
Level 2 - Lasts 4 seconds.
Level 3 - Lasts 6 seconds.
Level 4 - Lasts 8 seconds.
Mana Cost: 105/115/125/135
Cooldown: 20 seconds

Glaives of WisdomGlaives of Wisdom (G)
Nortrom's Glaives are enchanted by his experience in magic. Dealing extra damage based on his Intelligence.
Level 1 - Deals 15% of your intelligence in bonus damage.
Level 2 - Deals 30% of your intelligence in bonus damage.
Level 3 - Deals 45% of your intelligence in bonus damage.
Level 4 - Deals 60% of your intelligence in bonus damage.
Orb effects do not stack
Buff placers do not stack
Mana Cost: 15
Cooldown: 3/2/1/0
Last WordLast Word ()
Causes any unit under the effect of this aura to become silenced after it finishes casting a spell. Has a 900 AOE.
Level 1 - 0.75 second.
Level 2 - 1.5 seconds.
Level 3 - 2.25 seconds.
Level 4 - 3 seconds.
The aura will be disabled when Nortrom is silenced.
Channeling skills will activate this even if they are canceled.
Silencer will permanently steal 1 Intelligence from any enemy hero that dies within 950 range.
Mana Cost: N/A
Cooldown: N/A
Global SilenceGlobal Silence (E)
Stops all enemies on the map from casting spells.
Level 1 - Lasts 3 seconds.
Level 2 - Lasts 4 seconds.
Level 3 - Lasts 5 seconds.
Mana Cost: 250/350/450
Cooldown: 160 second
the guide

NORTROM THE SILENCER

Nulls are IMO better than Bracers because it amplifies Silencer’s glaive damage. However, you may get Bracers if facing heavy nukers. Guinsoo is without a doubt the best item for Silencer, giving him damage, glaive damage, mana regen, and a disable to boot. BoT is obtained to help at chasing and teleporting. IMO it’s better than Treads. Silencer can improve his AS through Hyper Stone. Linken’s is listed as the final item as Silencer makes use of all 3 stats.
If the game drags on, upgrade Hyper Stone to Assault Cuirass, followed by Skadi, Butterfly and/or Radiance