Sunday, July 26, 2009

magina-the anti-mage


Magina - The Anti-Mage
Magina - The Anti-Mage
Range: 100 | Move Speed: 320
Primary: AGI
Str: 16 + 1.5 | Agi: 22 + 2.8 | Int: 15 + 1.8
Damage: 49 – 53 | HP: 549 | Mana: 195
HP Regen: 0.73 | Mana Regen: 0.61
Attack Speed: 1.13 | Armor: 3
Twin sons to the great Prophet, Terrorblade and Magina were blessed with divine powers: Terrorblade granted with an unnatural affinity with life forces; Magina gifted with energy manipulation. Magina's eventual overexposure to the magics gradually augmented his elemental resistances and bestowed him the unique ability to move faster than light itself. Now, broken by Terrorblade's fall to the dark side, Magina answers the Sentinel's call in a desperate bid to redeem his brother. Every bitter strike turns the Scourge's evil essences upon themselves, culminating in a finale that forces his enemy to awaken to the void within and spontaneously implode.
Mana BreakMana Break ()
Each attack dissipates mana based on spell level. Orb Effect.
Level 1 - Burns 16 mana and deals 10 damage.
Level 2 - Burns 32 mana and deals 19 damage.
Level 3 - Burns 48 mana and deals 29 damage.
Level 4 - Burns 64 mana and deals 38 damage.
Mana Cost:
Cooldown:

BlinkBlink (B)
Short distance teleportation that allows one to move in and out of combat.
Level 1 - 12 second cooldown.
Level 2 - 9 second cooldown.
Level 3 - 7 second cooldown.
Level 4 - 5 second cooldown.
Mana Cost: 60
Cooldown: N/A
Spell ShieldSpell Shield ()
Magina channels a powerful warding magic, damping the negative effects of spells. Passive.
Level 1 - Reduces magic damage by 10%.
Level 2 - Reduces magic damage by 20%.
Level 3 - Reduces magic damage by 30%.
Level 4 - Reduces magic damage by 40%.
Mana Cost: N/A
Cooldown: N/A
Mana VoidMana Void (V)
Creates a powerful void in an enemy unit caused by a lack of mana. For each mana point missing, the unit takesdamage.
Level 1 - .6 damage per mana point missing.
Level 2 - .85 damage per mana point missing.
Level 3 - 1.1 damage per mana point missing.
Mana Cost: 125 / 200 / 275
Cooldown: 120/100/80
the guide

MAGINA THE ANTIMAGE

I believe Treads are better upgrade for Magina because it increases the rate of how he burns his target’s mana, and Treads are needed to burn as much mana as possible. Bracers and Vanguard are obtained to boost Magina’s early to mid game survivability. Mekansm is a good item for him during the mid stages, allowing him to quickly recharge back his HP after tower diving and stuff, plus it allows him to be useful to the team with the healing as well.
Butterfly is probably the best damage item for Magina, giving him more AS, evasion, and armor.
If the game drags on, get Heart for more HP, or get MKB and Buriza for more DPS.


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