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Sticky Napalm (C) Targets an area and drenches it in very sticky oil. Amplifies any fire damage and slows the movement speed and turn rate of units in that area. Extra casts of this on the same targets stack up to 10 times. Level 1 - 10 damage and 3% slow per stack Level 2 - 15 damage and 5% slow per stack Level 3 - 20 damage and 7% slow per stack Level 4 - 25 damage and 9% slow per stack Mana Cost: 15 Cooldown: 3 seconds | |||
Flamebreak () Hurls a highly explosive cocktail of dangerous chemicals at the target position. Upon impacting with an enemy the missile explodes, dealing damage and knocking all nearby foes away from the impact. Any unit who has been Napalmed will take additional damage from the blast. Level 1 - 75 damage Level 2 - 150 damage Level 3 - 225 damage Level 4 - 300 damage Mana Cost: 80/100/120/140 Cooldown: 11 seconds | |||
Firefly (E) Flies high leaving a burning trail behind. Enemies who dare follow will get burned by the fiery napalm. Nothing can take the skies from him. Lasts 15 seconds. Level 1 - 20 damage per second Level 2 - 40 damage per second Level 3 - 60 damage per second Level 4 - 80 damage per second • Damage type: magical • During this the Batrider can fly above units, trees and impassable terrain. • If duration ends when above impassable terrain, the Batrider can easily get stuck. • Will destroy trees when flying above them. Mana Cost: 100 Cooldown: 40 seconds | |||
Flaming Lasso (F) Snags a target with a constricting lasso, allowing the Batrider to drag them behind him as he moves. Does not drag units onto impassable terrain. Teleporting or blinking will break the lasso. Level 1 - Drags the target for 3 seconds. Level 2 - Drags the target for 3.5 seconds. Level 3 - Drags the target for 4 seconds. Mana Cost: 150 Cooldown: 130/90/50 seconds Only killing the Batrider or the target will break the lasso before its expiration |
Monday, July 27, 2009
Jin'zakk - Batrider
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