Monday, July 27, 2009

Squee and Spleen - The Goblin Techies


Squee and Spleen - The Goblin Techies
Squee and Spleen - The Goblin Techies
Range: 650 | Move Speed: 280
Primary: INT
Str: 17 + 2 | Agi: 14 + 1.3 | Int: 22 + 2.9
Damage: 24 – 26 | HP: 473 | Mana: 286
HP Regen: 0.76 | Mana Regen: 0.9
Attack Speed: 1.46 | Armor: 0
Devilishly clever, the goblin techies, despite their small physical presence, are a force to be reckoned with. In line with their goblin brethren, the techies have the skill of laying mines in the earth, invisible to the naked eye. Also, after extensive training with the Orcish voodoo priests of Kalimdor, the Techies are adept at laying paralysis-inducing traps along with their potent explosives. Wary be the foe who takes these three lightly.
Land MinesLand Mines (E)
Plants a mine that explodes when an enemy nears or when it is destroyed by an enemy. The explosion deals lessdamage if the target is farther away. (At around 300 range, it deals 40% the stated damage). Deals damage to buidings. You may only have 15 mines placed at a time.
Level 1 - Deals 300 damage.
Level 2 - Deals 400 damage.
Level 3 - Deals 500 damage.
Level 4 - Deals 600 damage.
Mana Cost: 125 / 150 / 175 / 205
Cooldown: 25 / 20 / 15 / 12

Stasis TrapStasis Trap (T)
Plants an invisible Stasis Trap that stuns nearby enemy units when detonated.
Level 1 - Stuns for 3 seconds.
Level 2 - Stuns for 4 seconds.
Level 3 - Stuns for 5 seconds.
Level 4 - Stuns for 6 seconds.
Mana Cost: 80 / 110 / 140 / 160
Cooldown: 20 / 16 / 13 / 10
Suicide SquadSuicide Squad (C)
Sacrifice yourself for the greater good. Deals massive area of effect damage. If you die and kill some units, you will earn gold, but not the experience. Similar to Proximity Mines, the farther the enemy is from you, the less damage they will receive. Do not damage buildings.
Level 1 - Deals 650 damage.
Level 2 - Deals 850 damage.
Level 3 - Deals 1150 damage.
Level 4 - Deals 1550 damage.
Mana Cost: 100 / 125 / 150 / 175
Cooldown: 75
Remote MinesRemote Mines (R)
Plants an invisible mine that will only activate when triggered. Does not damage buildings. As long as the enemy is within the blast range (around 200), he will receive full damage. Lasts 8 minutes.
Level 1 - Deals 300 damage when activated.
Level 2 - Deals 450 damage when activated.
Level 3 - Deals 600 damage when activated.
Mana Cost: 200 / 240 / 300
Cooldown: 10
the guide

SQUEE & SPLEEN THE GOBLIN TECHIES*

Arcane Ring allows Techies to plant mines without making too many fountain trips. BoT is a great item on the Techies as they are great pushers and defenders with their mines. Eul’s Scepter, followed by Guinsoo allow Techies to be more useful, adding another disable for your team.
I’m pretty sure Techies can farm up much more gold than that. However, he doesn’t really need the cash, or any items, so if it’s legal to pool items, do so. If not, get Skadi and Manta to deal some damage in combat. Or you could always buy another Eul’s Scepter.

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