| Crixalis - The Sand King Range: 128 | Move Speed: 300 Primary: STR Str: 18 + 2.3 | Agi: 19 + 2.1 | Int: 16 + 1.8 Damage: 43 – 59 | HP: 492 | Mana: 208 HP Regen: 0.79 | Mana Regen: 0.65 Attack Speed: 1.43 | Armor: 1
| A guardian of the ancient Nerubian Kingdom of Azjol-Nerub, Crixalis fled to the deserts of Kalimdor in an attempt to escape the genocide of the Lich King. The harsh climate transformed this warrior into a master of the earth, able to tear the skin off his foes with vicious sand storms. Those unfortunate to succumb to his potent toxins are condemned to violently burst apart in a cloud of noxious fumes. Sensing his growing power, the Lich King sought out Crixalis and unable to sway him, slew him in battle. Summoned to aid the Undead Scourge, the heart of the Sentinel quivers each time the ground trembles beneath them. |
| | Burrowstrike (E) The Sand King burrows into the ground, tunnels forward impaling everything above him, then surfaces. Level 1 - 100 damage, 400 maximum range. Level 2 - 160 damage, 500 maximum range. Level 3 - 220 damage, 600 maximum range. Level 4 - 280 damage, 700 maximum range. Mana Cost: 140 Cooldown: 11 seconds | | Sand Storm (R) Sand King creates a fearsome Sand Storm. The storm blinds his enemies and he becomes invisible to them. The storm also causes his opponents to take damage. Level 1 - 20 damage per second, 300 AOE, invisibility lasts 20 seconds. 0.3 second delay before revealed. Level 2 - 40 damage per second, 350 AOE, invisibility lasts 40 seconds. 0.6 second delay before revealed. Level 3 - 60 damage per second, 400 AOE, invisibility lasts 60 seconds. 0.9 second delay before revealed. Level 4 - 80 damage per second, 550 AOE, invisibility lasts 80 seconds. 1.5 second delay before revealed. Channeling Mana Cost: 60/50/40/30 Cooldown: 40/35/30/25 seconds | | Caustic Finale (L) Each of the Sand King's attacks injects a deadly venom that causes the target to explode violently on death, dealing damage in an area. Level 1 - 90 damage. Level 2 - 130 damage. Level 3 - 170 damage. Level 4 - 220 damage. Orb effects do not stack Buff placers do not stack Passive Mana Cost: N/A Cooldown: N/A | | Epicenter (C) Sends a disturbance into the earth, causing it to shudder violently. All caught within range will take damage and become slowed. The closer to the epicenter, the more damage taken. Level 1 - 2.0 second casting time, 6 pulses of 110 damage. Level 2 - 2.0 second casting time, 8 pulses of 110 damage. Level 3 - 2.0 second casting time, 10 pulses of 110 damage. Mana Cost: 175/250/325 Cooldown: 140/120/100 seconds the guide
CRIXALIS THE SAND KING
Bottle provides Sand King with the best and quickest way of regeneration. Sand King main job is to cast successful Epicenters, and Blink Dagger is the key to help him get a well placed, uninterrupted Epicenter. Boots become BoT on a hero who doesn’t use his attack much, and Heart allows Sand King to tank and take a lot of hits. Due to Caustic Finale, there is a high chance that Sand King will have a lot of gold after those 3 key items. So, feel free to get any other item after those 3. You could get a second Heart, or you can get Radiance and Assault Cuirass to assist in |
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