Monday, July 27, 2009

Boush - The Tinker


Boush - The Tinker
Boush - The Tinker
Range: 500 | Move Speed: 305
Primary: INT
Str: 17 + 2 | Agi: 13 + 1.2 | Int: 27 + 2.2
Damage: 49 - 55 | HP: 473 | Mana: 351
HP Regen: 0.76 | Mana Regen: 1.09
Attack Speed: 1.5 | Armor: 3
Goblin engineering was always innovative, but Boush brought it to such extreme that most refuse to believe that his powers lie in machines and rather think that he fights with magic. He can shoot focused light and homing projectiles as powerful and as flashy as most destructive Elven Arcane spells. It is said that not even best Necromancers can raise armies comparable to seemingly endless amount of clockwork goblins that Boush can easily summon. And while some refuse to believe in his machinery skills and other call him the master artist of engineering, none can deny the destructive force of this goblin.
LaserLaser (E)
Fires an intense beam of light at a target, dealing damage and blinding all in the area for 9 seconds. Deals precise damage.
Level 1 - 80 damage, 10% miss.
Level 2 - 160 damage, 15% miss.
Level 3 - 240 damage, 20% miss.
Level 4 - 320 damage, 25% miss.
Mana Cost: 95/120/145/170
Cooldown: 14 seconds

Heat Seeking MissileHeat Seeking Missile (T)
The Tinker fires a rocket at the nearest visible enemy hero. Range of 2500.
Level 1 - 100 damage.
Level 2 - 175 damage.
Level 3 - 250 damage, 2 targets.
Level 4 - 325 damage, 2 targets.
Mana Cost: 120/140/160/180
Cooldown: 25 seconds
March of the MachinesMarch of the Machines (C)
Calls in hordes of robotic goblins to destroy your enemies.
Level 1 - 16 damage/goblin.
Level 2 - 24 damage/goblin.
Level 3 - 32 damage/goblin.
Level 4 - 40 damage/goblin.
Mana Cost: 145/150/165/190
Cooldown: 35 seconds
Rearm Rearm (R)
Instantly reloads the Tinker`s weapons.
Level 1 - 3 seconds to rearm.
Level 2 - 2 seconds to rearm.
Level 3 - 1 second to rearm.
Mana Cost: 150/250/350
Cooldown: 3/2/1 sec
the guide

BOUSH THE TINKER

Tinker should aim to get Bottle early in order to have control of the runes and it gives him nice regen for spamming his nukes. BoT is obviously a must, with the ability to teleport anywhere, anytime, making Tinker hard to stop from farming and ganking. Linken’s make Tinker immune to most targeted spells, and Guinsoo is obtained for more mana and regen, which Tinker needs badly due to the hefty mana cost of rearming. Finish off with Manta for the speed push. Linken’s, Manta, and Guinsoo maybe obtained in any order.
Get Skadi to beef up your images if the game lasts any longer.

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